We know that some people have been seeing more errors (i.e. "strange magicks" and "excess traffic") in Kingdoms of Camelot lately. We want you to know that we're doing everything we can to diagnose and fix these errors as quickly as possible. There are two main causes for these errors: 1) the scalability of our game and 2) an increased number of people using tools to automate marches.
Scalability
In terms of scalability, Camelot has grown a lot lately, thanks to our loyal players and awesome community. The main challenge for us is making sure the game can support all of this growth. In order to do this, we need to refactor some of our existing code. Errors like "strange magicks" and "excess traffic" are tricky for us because they can happen to different users at different times for different reasons. They're not the result of a simple "bug," nor are they the result of server load (we make sure we have more than enough hardware (i.e. servers) to support all of our users). So it will take time for us to diagnose and treat the different cases where these errors can occur. As soon as we find a clear case, we'll release a fix for it.* We do have a couple of fixes coming soon, one this week and one next week.
Automation tools
Some of the increased traffic we're seeing lately is coming from people using automation tools to send out marches. These tools allow players to send out many more marches than "humanly" possible, causing the game to overload and produce errors. We can see clearly that the domains with the most automation are having the most issues and that some of the people complaining about errors are automators themselves.
Automation tools are expressly prohibited by the terms of the Kabam Terms of Service (section 6.16). Using these tools is cheating--it provides an unfair advantage over other players. We will be making some changes in the game to discourage automation. In the meantime, you can help the performance of Camelot by not using these tools. In addition, please let your fellow players know that their use of automation tools is hurting the game experience for everyone else.
We're committed to keeping Kingdoms of Camelot the best strategy game on Facebook. Please continue providing your feedback on our forums and fan page and we'll keep you update to date.
Thanks,
The Kingdoms of Camelot Team
Fifth City Released!
King Arthur has decreed that Lords and Ladies should continue their expansion with the realms of Albion, and has had his knights begin placing crests in the most dangerous of wildernesses. To build a Fifth City, players need to gather 4 Sir Percival’s Crests, 3 Sir Galahad’s Crests and 2 Sir Lancelot’s Crests, or purchase the crests (or the Deed itself!) from the Store, then turn in the Quest. Expand your empire, gather more Wildernesses, train more Troops and raise your Might! Get started on your Fifth City today!
Simplified New City Process
Speaking of new Cities, we’ve simplified the process for building new cities, removing some of the more complicated steps and designing a better system to building additional cities. No more sending resources and Supply Troops to your owned plain! Ready to start 5th City already? You’ll see the new system when you go to build it. Still working on an earlier city? Now you’ll have a better idea of what you need to get that city off the ground.
New Hourglasses
Thought the Divine Hourglass wasn’t mighty enough? Now there are two more levels of Hourglass above even the Divine level: Epic and Legendary. The Epic Hourglass will reduce a build or research time by 2.5 days, and the Legendary Hourglass will reduce a build or research time by 4 full days! Don’t want to wait to get those high end buildings built? Buy yourself some Epic and Legendary Hourglasses and get those buildings done today!
New Shop items
As part of the Fifth City launch, we’ve introduced the Lord’s Chest, which includes between 1 and 3 of each of the following types of Crests: Sir Galahad’s, Sir Lancelot’s and King Arthur’s. If you’ve got some of the Crests you need and just don’t want to wait, you can always buy a Chest and get some Crests! Haven't started collecting Crests yet? Now you can buy, the 3rd, 4th and 5th City Deeds outright and save. Also, get ahead of the competition with the Fifth City Chest which includes the 5th City Deed and a ton of hourglass to help you build your City faster!
Improved Crest Drop Rates
We have also turned up the drop rate for the three crests needed to build Fifth Cities. As a reminder, the Sir Percival’s Crests, Sir Galahad’s Crests and Sir Lancelot’s Crests drop from Level 8, 9 and 10 Wildernesses only, so even though the drop rates have been turned up, collecting these crests will still be a challenge.
Five day contest! (8/30/10 – 9/3/10)
For five days we are giving five lucky players five thousand Gems and a Fifth City Package when they build a new City. Build your Second, Third, Fourth, or Fifth City by September 3rd to qualify to win!
Bug Fixes:
March Troops interface now displays the correct Load Vacancy.
-Mercenaries performing Wilderness Defense are now correctly paid an hour's wage when they are first hired.
-Quests Rewards can now be turned in from any City, not just the City where the Quest was completed.
-Market Transaction Reports should now always show the correct amount sold.
-Resource production bonus from low level wilds should now always be correctly applied when conquered.
Posted in : Building Fifth City, LIMITED TIME OFFER, NEWS, Quest, The KofC Team, UPDATES
My dear Lords and Ladies,
King Arthur has decided that our players will soon be able to expand their Kingdoms with a Fifth City.
To earn the right to build a Fifth City they must prove their commitment and capacity for spreading peace through Camelot by conquering unowned Wildernesses and collecting the Crests that Sir Percival, Sir Galahad, and Sir Lancelot have hidden therein. These Crests can be found by conquering Level 8, 9 or 10 Wildernesses. The higher Level the Wilderness the greater the chance a Crest will be found. Collecting the Knight's Crests will be difficult; it demonstrates a player’s ability and dedication to sustain a large army and engage in a high volume war over a sustained period of time. We expect that it will take hundreds of level Ten Wilderness attacks before a player wins all the Crests they need. It is very unlikely that most players will have all the Crests they need to attain their Fifth City Deed the day that Fifth Cities are released.
Many players are eager to build their Fifth City as soon as it is released into the Domains and we wanted to offer other ways to contribute to Camelot and prove their dedication. We are happy to announce that we will be releasing the Lord’s Chest containing Sir Galahad’s, Sir Lancelot’s, and King Arthur’s Crests when the Fifth City itself is introduced into the Domains. Players can purchase this Chest to help supplement the missing Crests they need. Each Chest contains one to three Crests of each type. SO, one Lord's Chest might have one of each Crest while another Lord's Chest has 3 of each.
In addition, we are offering to our players the ability to purchase a Fifth City Deed directly and bypass the Crest system. This is a convenience for our players who want to guarantee they will be the first to start their Fifth City. In anticipation for Fifth City, the Deed is on sale for a limited-time.
Hope this clarifies some confusion around the Fifth City!
The Kingdoms of Camelot Team
Posted in : Building Fifth City, Cities, Crests, NEWS, The KofC Team, UPDATES
Hark, Lords and Ladies of Camelot!
The realm has entered into a new era of prosperity, thanks to the boundless expansion of its noble citizens. This also coincides with the return of Sir Percival, Sir Galahad and Sir Lancelot to the Round Table, which means that King Arthur will be rewarding new Crests in their honor. In celebration of these events, Arthur has decreed a Tournament of Crests for all of his loyal subjects--players who win the most Crests will be rewarded with special recognition and great riches. Crests are rewarded to those brave enough to conquer the wildernesses throughout the land. And remember, high-level wildernesses are more likely to reward Crests than those of lower levels.
The Tournament of Crests will begin on Thursday, August 19th at 12:01 AM PST and end promptly on Monday, August 23rd at 11:59PM PST.
How to Win Crests
To win a Crest, you must win an attack against an unowned Wilderness of level 5-10. You do not have to conquer it, only be victorious in the battle. If a Wilderness does not have all of its Troops (it has been attacked in the last hour), you will have a lesser chance of winning a Crest. Different types of Crests drop based off level of wilderness, and drop rates increase in higher level wildernesses.
Level 5-10: Sir Bor, Ector and Kay
Level 6-10: Bedivere, Gaiwan and Percival
Level 8-10: Galahad, Percival and Lancelot
Thousands of Prizes
Each of the top 1000 participants on each domain will win a prize! Prizes include free Gems, Divine Inspirations, Hourglass Speed-ups, and more. First place on each domain wins 1000 free Gems!
Thanks for playing!
The Kingdoms of Camelot Team
Posted in : Attacking, Crests, GEMS, Levels, LIMITED TIME OFFER, NEWS, Tournaments, UPDATES, Wilderness
“My suggestion is don’t attack now.
Because you aren’t ready for incoming attack waves. “
If you are in Beginner Protection or Newbie To this Game.
You can’t attack people -
But
You can attack city :)
(There r no living people to see (or moving around, working hard :))
Like an Age of Empire, Age of Mythology , Command & Conqueror Or Medieval II: Total War.
http://pfgcsl.blogspot.com/2009/09/age-of-mythology.html
http://pfgcsl.blogspot.com/2010/05/medieval-ii-total-war.html
But,
You can see population - they are defend in the cottages
http://kingdoms-of-camelot.blogspot.com/2010/03/cottage.html
You need more population to build more army
http://kingdoms-of-camelot.blogspot.com/search/label/Population
&
You need More Resource to it.
http://kingdoms-of-camelot.blogspot.com/search/label/Resources
&
Research more abilities.
http://kingdoms-of-camelot.blogspot.com/search/label/Research
(Upgrade them - Max lvl is level 10)
Advanced City View with 14 unique city buildings:-
http://kingdoms-of-camelot.blogspot.com/2010/08/advanced-city.html
Go to Map view,
Then click any city showing your map, you can See:-
Lord Or Lady Name
Might: xxx
Title: http://kingdoms-of-camelot.blogspot.com/search/label/Title
Alliance: http://kingdoms-of-camelot.blogspot.com/search/label/Alliances
Status: Beginner Protection or Normal
City: Name
Coordinates: 000, 000
Province: xxx
Bookmark Location
Visit Court
Scout http://kingdoms-of-camelot.blogspot.com/search/label/Scouting
Attack http://kingdoms-of-camelot.blogspot.com/search/label/Attacking
Message
Beginner Protection – You cannot attack
Normal – you can attack
Then click any Wilderness showing your map, you can see:-
Wilderness - Name Lv. 1-10
http://kingdoms-of-camelot.blogspot.com/search/label/Wilderness
Lady/Lord: ---
Might: ---
Title: ---
Alliance: ---
Coordinates: ---
Province: --
Bookmark Location
Scout
Attack
Then click any Barbarian Camp showing your map, you can see:-
Barbarian Camp Lv.1-10
Invasions of barbarians have become a threat to this province. Conquer this city and you may receive a trophy!
http://kingdoms-of-camelot.blogspot.com/search/label/Barbarian%20camps
Coordinates: ---
Province: ---
Bookmark Location
Scout
Attack
Then Click Scout Or Attack ;)
Have a Nice Day :)
Posted in : Army, Attacking, Barbarian camps, Conquered, FAQ, General Questions, Levels, Reinforcements, Research, Resources, Rules, Scouting, Title, Tournaments, troops, Wilderness
Posted in : Army, Attacking, Building First City, Cities, City Buildings, FAQ, General Questions, Hints and Tips, Might, Population, Quest, Research
Lords and Ladies,
King Arthur has sent a call across Camelot looking for the mightiest Lords and Ladies in the land to win his Tournament of Might! Grow your Might before the end of the Tournament, and you can win King Arthur's favor. Increase your Might by constructing and upgrading Buildings, and training Troops.
The Tournament begins August 13th 12:01 AM PST, and ends August 15th 11:59 PM PST. No entry necessary, all players will be eligible.
New Tournament of Might of starts tomorrow night on domains 151-158 & 160. Click on the link below for more info.
Don’t forget to RSVP,
five players set to “Attending” will be randomly selected to receive 50 free Gems!
RSVP now! http://i.kabam.com/Tourny5update
**********************
Good luck, and may the best Lord or Lady win!
The Kingdoms of Camelot Team
Posted in : Might, NEWS, The KofC Team, Tournaments, UPDATES
Dear Lords and Ladies,
We recently implemented some changes on select domains in an effort to improve game performance. You should see an overall increase in game speed and stability.
Good luck on your rise to power!
The Kingdoms of Camelot Team
Posted in : NEWS, The KofC Team, UPDATES
LIMITED TIME OFFER: Get 10 free Gems by JOINING A LEAGUE on SI Fantasy Football through Kingdoms of Camelot! Click the link below to sign up and get your Gems or check out the SI banner on the top of your game screen. Name your Team, Join a League, and get FREE GEMS.
Create a Team Now!
This is a limited time offer and is only valid for users who have not already added the SI Fantasy Football Application. Gems are generally delivered immediately, but in a few cases can take up to 24 hours to post to an account.
Posted in : GEMS, LIMITED TIME OFFER, NEWS, UPDATES
Level 1 - 50 Archers
Level 2 - 100 Archers
Level 3 - 260 Archers
Level 4 - 600 Archers
Level 5 - 1800 Archers
Level 6 - 5500 Archers
Level 7 - 16200 Archers
Level 8 - 48600 Archers
Posted in : Archer, Conquered, Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8, Levels, Wilderness
Level 1 - 500 Archers + level 1 Fletching
Level 2 - 1000 Archers + level 2 Fletching
Level 3 - 2600 Archers + level 3 Fletching
Level 4 - 6000 Archers + level 4 Fletching
Level 5 - 15,000 Archers + level 5 Fletching
Level 6 - 27,000 Archers + level 6 Fletching
Level 7 - 55,000 Archers + level 7 Fletching
Posted in : Archer, Attacking, Barbarian camps, Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Levels
New bug fixes now live in KofC! We’d like to thank all our users for their help identifying and reporting bugs in our game. We hope this update fixes some common issues!
Fixes:
· Alliance tab now contains the correct information when a player is not a member of an Alliance.
· Combat Effect icon for Horn of Plenty now displays in the City and Field View screens
· Wilderness Defense Traps now charge the correct amount of gold (200g each) when purchased.
· Appointing a Knight will no longer freeze the modal, requiring a refresh.
This release does also have a known issue that is causing long delays when sending a Gift, which can the game to time out. The Gift is still sent, and can be claimed by the recipient. Players who encounter this simply need to close the game and open a new game window. We are working on this issue and should hotfix it in the near future.
Dear Lord/Lady,
King Arthur welcomes you to Kingdoms of Camelot, a new kind of game on Facebook!
You have been awarded your own City, and it is your responsibility to grow it with work, strategy, and teamwork, until you rule the greatest Kingdom in Camelot! Everything that happens in Kingdoms of Camelot takes place in a real-time persistent world. Construction, research, troop training, attack, and defense are completely under your control. When you log off, your cities and troops are still there, attacking, defending and building up resources.
Camelot is a ruthless place, and Lords and Ladies constantly spar with each other for control. To allow you to establish a foothold, King Arthur has forbidden any other Lord or Lady from attacking you for 4 days, or until your Castle reaches level 5. Once this time of protection is over, you may become a target, so be sure to build up your defenses!
To help you grow your City as quickly as possible, Arthur is offering you some initial items to get you started. These items can be found in the "My Items" button located at the top of the page, to get a jump start in building your kingdom before you become vulnerable to attack.
Be sure to keep your resource production levels high by building farms, sawmills, quarries, and mines in your Field, as your need of Resources will increase as you grow in Might and begin expanding your Kingdom. Food is essential to maintain the upkeep of your Troops, so don't neglect your farms.
Grow your Might by building more and higher level Buildings, and by Training more Troops. Your Might is an indicator of how powerful you are within the world of Camelot, and will be used to rank you against other Lords and Ladies.
If at any point you aren't sure what to do, just look to the Quests. The Quests will have convenient recommendations to help guide you along the path to a great City. These quests will teach you to build buildings, research new technologies, train troops, and generally run your City.
Few Lords or Ladies can last long alone. Alliances are groups of Lords and Ladies pledged to help each other along the way to greatness. Some Alliances already exist, and are looking for members like you. Or, you can begin your own Alliance to rival the greats!
Other players aren't your only concern. Barbarians overrun the land and control many of the Wildernesses, where they have set up camp. If you wish to take control of these areas, you'll have to dislodge the barbarians.
Kingdoms of Camelot is a constantly changing, dynamic, persistent world. You may gain Might and Titles, expand to more Cities and grow your number of Troops, all at your own pace and style. You are limited only by your ambition!
Have fun and enjoy your adventures in Kingdoms of Camelot!
Posted in : Building First City, Developers, FAQ, General Questions, Hints and Tips, NEWS, UPDATES
Posted in : Building First City, Developers, FAQ, General Questions, Hints and Tips, UPDATES
" Make your cities unattractive for looting.
If you are being routinely targeted for looting,
it is because the aggressive player is finding it worthwhile.
He is getting a lot of precious resources from you. "
It will not protect gold.
A level 10 storehouse will protect 1,000,000 of each resource from looters.
An attack by another player will not disturb these queues.
Also, make sure you maximized the number of troops being trained.
In all of these cases, the game will use your resources to perform the particular task, and will have "protected" them from looting as well.
But, you can hide resources on your troops and send your troops to reinforce your wildernesses.
If you were smart, you did not conquer wildernesses near your cities.
That would make it easy for the offending player to figure out.
By doing that, you send an open invitation to aggressive players -
if one city produces good loot, then the second city should as well.
Move one of your cities to another province.
It will be very hard for the aggressive player to find them both.
If the aggressive player is not getting any loot from you, he will strike your city from his target list.
After a few days of no activity, your alliance will be able to send your resources back to you with no problems.
Posted in : City Buildings, Hints and Tips, Resources, StoreHouse
- Obtain a 'Third City Deed' by completing the necessary quest.
- Control a Plain
- Have 250 Supply Troops encamped (reinforce) at that location
- Have 10,000 EACH of Gold, Food, Wood, Stone, and Ore at that location (reinforce)
- Click on that location to build city
Posted in : Build A Third City, General Questions, Hints and Tips, Quest, Third City
Lords and Ladies of Camelot,
King Arthur has declared that all his servants may now build a Third City! In order you build your Third City, you must prove your worth by gathering 4 Sir Bor's Crests, 2 Sir Ector's Crests, and 1 Sir Kay's Crest.
Turn these in to complete the Quest and gain your Third City Deed.
If you cannot find these Crests,
or wish to speed up the process, you may buy the Squire's Chest in the Chest section of the Shop to fulfill your Crest needs.
In addition to Third City,
we have added the ability to Cancel Training.
You may find this in the In Training tab in the Barracks.
We have also added a View Reinforcements button to your Cities in the Map view,
so you may more easily keep track of all Marches in your Cities.
Good luck in growing your kingdoms!
Posted in : Barracks, Cities, City Buildings, Crests, General Questions, Map, Marches, NEWS, Quest, Reinforcements, Third City, UPDATES
Level | Construction | Food | Wood | Stone | Ore |
---|---|---|---|---|---|
1 | - | 250 | 1,200 | 1,500 | 500 |
2 | - | 500 | 2,400 | 3,000 | 1,000 |
3 | - | 1,000 | 4,800 | 6,000 | 2,000 |
4 | - | 2,000 | 9,600 | 12,000 | 4,000 |
5 | - | 4,000 | 19,200 | 24,000 | 8,000 |
6 | - | 8,000 | 38,400 | 48,000 | 16,000 |
7 | - | 16,000 | 76,800 | 96,000 | 32,000 |
8 | - | 32,000 | 153,600 | 192,000 | 64,000 |
9 | - | 64,000 | 307,200 | 384,000 | 128,000 |
10 | Divine Inspiration | 128,000 | 614,400 | 768,000 | 256,000 |
Benefits
Level | Info |
---|---|
1 | Train Supply Troopers and Militiamen |
2 | Train Scouts and Pikemen, and increase your training speed |
3 | Train Swordsmen, and increase your training speed |
4 | Train Archers, and increase your training speed |
5 | Train Cavalry, and increase your training speed |
6 | Train Supply Wagons, and increase your training speed |
7 | Train Heavy Cavalry, and increase your training speed |
8 | Increase your training speed |
9 | Train Ballistae, and increase your training speed |
10 | Train Catapults, and increase your training speed |
Posted in : Barracks
Level | Title | Might Required | Reward (Gold) |
---|---|---|---|
51 | Grail Knight | 507,000 | 100,000 |
52 | Head Knight | 575,000 | 100,000 |
53 | Head Knight | 665,000 | 100,000 |
54 | Head Knight | 755,000 | 100,000 |
55 | Prince | 850,000 | 100,000 |
56 | Prince | 983,000 | 100,000 |
57 | Prince | 1,116,000 | 100,000 |
58 | High Prince | 1,250,000 | 100,000 |
59 | High Prince | 1,400,000 | 100,000 |
60 | High Prince | 2,000,000 | 100,000 |
Posted in : Title
Level | Title | Might Required | Reward (Gold) |
---|---|---|---|
41 | Grand Knight | 135,000 | 100,000 |
42 | Grand Knight | 152,000 | 100,000 |
43 | Knight of Camelot | 170,000 | 100,000 |
44 | Knight of Camelot | 196,000 | 100,000 |
45 | Knight of Camelot | 222,000 | 100,000 |
46 | Knight of the Round | 250,000 | 100,000 |
47 | Knight of the Round | 261,000 | 100,000 |
48 | Knight of the Round | 310,000 | 100,000 |
49 | Grail Knight | 375,000 | 100,000 |
50 | Grail Knight | 441,000 | 100,000 |
Posted in : Title
Level | Title | Might Required | Reward (Gold) |
---|---|---|---|
31 | Duke | 37,000 | 80,000 |
32 | Duke | 43,000 | 80,000 |
33 | Duke | 49,000 | 90,000 |
34 | Grand Duke | 55,000 | 90,000 |
35 | Grand Duke | 63,000 | 90,000 |
36 | Grand Duke | 71,000 | 100,000 |
37 | Archduke | 81,000 | 100,000 |
38 | Archduke | 93,000 | 100,000 |
39 | Archduke | 105,000 | 100,000 |
40 | Grand Knight | 118,000 | 100,000 |
Posted in : Title
Level | Title | Might Required | Reward (Gold) |
---|---|---|---|
21 | Vice Earl | 9,500 | 50,000 |
22 | Earl | 11,000 | 50,000 |
23 | Earl | 12,900 | 50,000 |
24 | Earl | 14,800 | 60,000 |
25 | Marquis | 16,750 | 60,000 |
26 | Marquis | 19,500 | 60,000 |
27 | Marquis | 22,250 | 70,000 |
28 | Grand Marquis | 25,000 | 70,000 |
29 | Grand Marquis | 29,000 | 70,000 |
30 | Grand Marquis | 33,000 | 80,000 |
Posted in : Title
Level | Title | Might Required | Reward (Gold) |
---|---|---|---|
11 | Baron | 2,200 | 10,000 |
12 | Baron | 2,600 | 20,000 |
13 | Viscount | 3,050 | 20,000 |
14 | Viscount | 3,500 | 20,000 |
15 | Viscount | 4,000 | 30,000 |
16 | Count | 4,500 | 30,000 |
17 | Count | 5,100 | 30,000 |
18 | Count | 5,850 | 40,000 |
19 | Vice Earl | 7,000 | 40,000 |
20 | Vice Earl | 8,250 | 40,000 |
Posted in : Title
Level | Title | Might Required | Reward (Gold) |
---|---|---|---|
1 | Lord | 0 | 0 |
2 | Lord | 65 | 1,000 |
3 | Lord | 100 | 1,000 |
4 | Esquire | 150 | 1,000 |
5 | Esquire | 300 | 1,000 |
6 | Esquire | 500 | 5,000 |
7 | Baronet | 800 | 5,000 |
8 | Baronet | 1100 | 5,000 |
9 | Baronet | 1450 | 10,000 |
10 | Baron | 1800 | 10,000 |
Posted in : Title
Your Title is tied to your level in the game.
All players start at Level 1 as a Lord as their Title.
To raise your level you need to acquire an amount of might.
Depending on the new level your Title may change as well.
Your might will go up when you increase Troops, and it will go down when you lose them.
Your level, and your title will never go down.
Once you acquire enough might to advance your level, that level will not drop even if your might goes down.
Posted in : Title
Might 100
Wall 0
Food 400
Wood 6000
Stone 5000
Ore 200
Time 30m
Wilderness Control 2
Resource Fields 16
Cottage Level 2
The Storehouse protects your Food, Wood, Stone, and Ore from being Plundered by your enemies. Upgrade your Storehouse to protect more Resources.
Posted in : City Buildings
The Knights' Hall is where you hire new Knights, appoint Knights to roles, and raise your Knights' skills. Upgrade to increase the experience gained by your Knights each hour.
Posted in : City Buildings
Cottages provide a place for your subjects to live.
Upgrade to provide better cottages, and raise your Population.
Posted in : City Buildings
Walls provide your city with protection.
Your Defensive units are built on your Wall.
Higher levels allow you to build better Defensive units and increase your city's protection.
Posted in : City Buildings
The Castle is the center of your city.
You can view and modify your Production rates, Tax Rates, Comfort or Levy your subjects.
You can also view and edit your Court.
Each upgrade of the Castle allows you to conquer one more valley and use three new resource fields.
Posted in : City Buildings
2,50,000 Supply Troop,
2,50,000 Militiaman,
1,20,000 Scout,
1,20,000 Pikeman,
60,000 Swordsman,
30,000 Archer,
15,000 Cavalry,
4,000 Heavy Cavalry,
200 Ballista,
100 Battering Ram,
50 Catapult,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 10, Levels, troops
1,20,000 Supply Troop,
1,20,000 Militiaman,
60,000 Scout,
60,000 Pikeman,
30,000 Swordsman,
15,000 Archer,
10,000 Cavalry,
2,000 Heavy Cavalry,
100 Ballista,
50 Battering Ram,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 9, Levels, troops
60,000 Supply Troop,
60,000 Militiaman,
30,000 Scout,
30,000 Pikeman,
15,000 Swordsman,
10,000 Archer,
5,000 Cavalry,
1,000 Heavy Cavalry,
50 Ballista,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 8, Levels, troops
30,000 Supply Troop,
30,000 Militiaman,
15,000 Scout,
15,000 Pikeman,
10,000 Swordsman,
5,000 Archer,
2,000 Cavalry,
500 Heavy Cavalry,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 7, Levels, troops
15,000 Supply Troop,
15,000 Militiaman,
10,000 Scout,
10,000 Pikeman,
5,000 Swordsman,
2,000 Archer,
1,000 Cavalry,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 6, Levels, troops
10,000 Supply Troop,
10,000 Militiaman,
5,000 Scout,
5,000 Pikeman,
2,000 Swordsman,
1,000 Archer,
500 Cavalry,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 5, Levels, troops
2,000 Supply Troop,
2,000 Militiaman,
1,000 Scout,
1,000 Pikeman,
500 Swordsman,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 3, Levels, troops
1,000 Supply Troop,
1,000 Militiaman,
500 Scout,
500 Pikeman,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 2, Levels, troops
500 Supply Troop,
500 Militiaman,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 1, Levels, troops
5,000 Supply Troop,
5,000 Militiaman,
2,000 Scout,
2,000 Pikeman,
1,000 Swordsman,
500 Archer,
Posted in : Army, Barbarian camps, Conquered, Hints and Tips, Level 4, Levels, troops
2560 Might,
1200 Trap,
25000 Supply Troop,
25000 Militiaman,
12000 Scout,
12000 Pikeman,
6000 Swordsman,
3000 Archer,
1500 Cavalry,
400 Heavy Cavalry,
200 Ballista,
100 Battering Ram,
50 Catapult,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 10, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
1280 Might,
600 Trap,
12000 Supply Troop,
12000 Militiaman,
6000 Scout,
6000 Pikeman,
3000 Swordsman,
1500 Archer,
1000 Cavalry,
200 Heavy Cavalry,
100 Ballista,
50 Battering Ram,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 9, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
640 Might,
300 Trap,
6000 Supply Troop,
6000 Militiaman,
3000 Scout,
3000 Pikeman,
1500 Swordsman,
1000 Archer,
500 Cavalry,
100 Heavy Cavalry,
50 Ballista,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 8, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
320 Might,
150 Trap,
3000 Supply Troop,
3000 Militiaman,
1500 Scout,
1500 Pikeman,
1000 Swordsman,
500 Archer,
200 Cavalry,
50 Heavy Cavalry,
Posted in : Archer, Army, Attacking, Ballista, Battering Ram, Catapult, Cavalry, Conquered, Heavy Cavalry, Level 7, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
160 Might,
100 Trap,
1500 Supply Troop,
1500 Militiaman,
1000 Scout,
1000 Pikeman,
500 Swordsman,
200 Archer,
100 Cavalry,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 6, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
80 Might,
50 Trap,
1000 Supply Troop,
1000 Militiaman,
500 Scout,
500 Pikeman,
200 Swordsman,
100 Archer,
50 Cavalry,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 5, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
40 Might,
20 Trap,
500 Supply Troop,
500 Militiaman,
200 Scout,
200 Pikeman,
100 Swordsman,
50 Archer,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 4, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
20 Might,
10 Trap,
200 Supply Troop,
200 Militiaman,
100 Scout,
100 Pikeman,
50 Swordsman,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 3, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 2, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, Wilderness
5 Might ,
50 Supply Troop ,
50 Militiaman ,
Posted in : Archer, Army, Attacking, Catapult, Cavalry, Conquered, Heavy Cavalry, Hints and Tips, Level 1, Levels, Might, Militiaman, Pikeman, Resources, Scout, Supply Troop, Supply Wagon, Swordsman, troops, Wilderness
No bad language
(at the Moderators' discretion, but generally PG).
No personal attacks against other players.
No posting of links or coordinates.
Respect the Mods, and have fun!
Posted in : Attacking, Chat Room, FAQ, Moderators, Rules
Moderators are players who have Volunteered to help moderate the chat room.
They have the power to silence those who break the rules of chat for 24 hours.
They are also able to change inappropriate player names.
Otherwise they have no additional powers or access beyond what players have.
Posted in : Chat Room, Developers, FAQ, Moderators, Rules, Volunteered
There are a number of Game Masters.
There are also some programmers that lurk around, but they don’t talk much above a whisper.
All the Company Employees have a Blue chat bar.
Unpaid moderators have a Grey chat bar.
Posted in : Chat Room, Developers, FAQ, Forums, Game Masters, Rules
This game permits PvP and attacks are a part of the game.
People with power seldom want to lose their power in attacks on their equals.
They are attacking you BECAUSE you are weaker and keep attacking you because they get stuff from you
(or because you piss them off with your reaction to them).
So react reasonably, and set your city up to keep them from getting anything from it.
See the section titled “DEFENDING YOUR CITY.”
Posted in : Attacking, Defenders, Defending, Defending City, FAQ
You can share your thoughts and give feedback on the game.
“Beta-Bug Reports” is a place to report bugs, and get updates on what is coming
(The GMs will be keeping us informed there).
“Arthur” has information about the current game including a recruitment folder.
Alliance members get a folder of their own.
If you want to chat to a single person,
use @name text or /name to whisper.
/a text talks to just your alliance.
From the alliance tab
/g speaks globally
You can’t.
But you can click on the alliance tab so you will only see what is being said by members of your alliance.
1) Don’t be rude or offensive with your posts.
2) Don’t yell (all caps).
3) Please read this FAQ and try out the tutorial before asking a question in Chat
4) Don’t post “join my alliance” posts more than once every 5 minutes.
No
You Are Not Allowed to post links in the Global Chat room.
Posting links has been abused,
so the Admins have forbidden their use.
Racist, sexist, homophobic, and other discriminatory remarks are against the rules of chat.
Swear words
(includes ones with st*rs substituted) are not allowed.
You should not be posting other people’s coordinates.
Chat includes a wide diversity of ages and people’s, so comments should be appropriate for all.
If somebody is being offensive you can click on their name and select “Ignore” to not see anything else that they type.
There is not currently a way to remove someone from your ignore list so you might not want to ignore too quickly.
When Chat gets busy,
you can reduce confusion by including at least part of someone’s name in the reply
For the moment attacking a Second City
will have the same limitations as attacking your original city.
Eventually, when you have multiple cities
all but one of them will be conquerable.
Posted in : Building Second City, Conquered, FAQ
Each city’s resources, knights, and troops are separately tracked, but can be transferred between cities
(Reassign them).
Buildings, building prerequisites, and control of wilderness squares are tracked separately.
Research gained is shared by all cities
(but with separate queues at each).
Recall them from the original city.
Posted in : Army, Defenders, Encamping, FAQ, Forces, Recall, troops
Click on the blue + sign (upper right) for details.
Summarized:
First get to 7th level.
Second, take control of a plain square
(see CONQUERING THE WILDERNESS above)
and recall your troops from the square.
Then send 250 Supply Troops to the location (click on wild and select reinforce).
With the supply troops, you need to reinforce 10,000 each of Gold, Food, Wood, Stone, and Ore at the location.
Then click on the plains square and select Build City.
Posted in : Army, Building Second City, Defenders, FAQ, Forces, Recall, Resources, Supply, troops
You can now build a second city, but third cities won’t be possible until some future updates ...
Posted in : Building Second City, FAQ, More Cities
1,000 of the appropriate resource per level of a Wilderness Square.
Barbarian camps have much more.
An undisturbed level one camp has: Gold: 1k, Food: 100k, Wood: 10k, Stone 2k, Ore: 200.
You only bring home as much of the loot as you have carry.
Posted in : Attacking, Barbarian camps, FAQ, Resources, Wilderness
See the “Scouting” section above to find out what you will be facing.
Send a much stronger force against them.
Don’t bother with the Scout function versus Wilderness squares.
If you want to find out the number of troops Defending,
send a single troop with a knight to ATTACK the province:
the troop will die but your knight will return unharmed.
You can then check the battle report
(via Messages – View Reports).
Scouting is useful against player cities.
Posted in : Attacking, Battle Report, Defending, FAQ, Knights, Scout
Troops do not occupy barbarian camps and enemy cities
(they just bring home resources).
Sometimes armies retreat from a battle without losing all their troops
(check the battle report).
Finally,
you can only occupy a number of other wildernesses equal to the level of your castle:
once your cap has been reached you will need to either upgrade your castle or abandon a wilderness before capturing a new wilderness.
Posted in : Encamping, FAQ, Wilderness
Once you have sent your troops, a countdown on the troop march will appear on your screen .
When your Messages box starts flashing you can check the Battle Report (via Messages – View Reports) to see if you won.
If you defeated the wilderness, your troops should be listed as encamped
(unless you have already conquered the number permitted by your castle size).
You do not need to leave them there any length of time:
If you go to your Rally Point, click on Troop Movement, and “Recall” the troops, your will still control the wilderness.
If you go to the wilderness directly and “Abandon” the province, you will not control it any more.
Posted in : Army, Battle Report, Defeated, Defenders, FAQ, Forces, Rally Point, Recall, troops, Wilderness
First, make sure you have an UNASSIGNED knight in your Knight’s Hall
(ideally one specialized in combat).
Go to the map and hold your mouse over the wilderness areas to see their level and their resource boost.
You can scroll the map by clicking and dragging.
Choose a level ONE wilderness (no higher) and click on it.
Do not attack a Barbarian Camp yet (they are 10x stronger).
Choose attack and then assign your troops and a knight
(you left one unassigned right?).
Select “March” and wait for the troops to arrive.
Posted in : FAQ, Wilderness
Everything in Kingdoms of Camelot takes time and better troops take longer.
Assigning a Knight to be a Marshal makes training faster
(see “How do I use Knights?”).
Additional barracks speed up troop training
(the number seems to be more important than their level of upgrade, but both make a difference).
Upgrading your stables speeds up training of horsed troops.
Also, you can research Geometry to speed up Siege Weapon training.
Posted in : Army, Barracks, Defenders, FAQ, Forces, Knights, Train, troops
Troops require the following amount of food per hour each:
- Supply troops = 2,
- Militia = 3,
- Scouts = 5,
- Pike = 6,
- Swordsman = 7,
- Archers = 9,
- Supply Wagons = 10,
- Cavalry = 18,
- Hvy Cav = 35,
- Ballista = 50,
- Battering Ram = 100,
- Catapults = 250.
Troops eat this food whether stationed in the wilds or in your city.
If used to reinforce an allies city, they ally must feed them
(either with their own food or with food you send them).
Click on the Barracks and select the troops you want to train.
Be aware that troops eat food no matter where you put them.
So try not to build beyond your capacity.
You can dismiss troops in your barracks.
Posted in : Army, Barracks, Defenders, FAQ, Forces, Train, troops
Before doing any conquering you need to build a Barracks, a Knights Hall, and a Rally Point.
You will also need a hundred or more combat troops
(undamaged Level 1 Wildernesses will have 50 supply troops and 50 militia),
and at least one knight
(see “How Do I Build Knights?”).
Posted in : Attacking, FAQ, Wilderness
You can see your alliance’s attitudes from the Alliance Info tab.
(after clicking the Alliance button at the top of the screen).
Chancellors and Vice Chancellors of an alliance can set other alliances to “Friendly”, “Neutral,” or “Hostile.”
When you do so, both alliances are notified of the change.
When you set your alliance as Friendly to another alliance, your members no longer have the option of attacking their members.
Setting it to Hostile has no other affect beyond making your intentions clear.
Posted in : Alliances, Chancellor, FAQ, Vice Chancellor
You need a level 2 embassy to start you own alliance.
When you create it you become the Chancellor of the alliance.
Once it is created you can advertise for it in chat
(please don’t do so more than once per 5 minutes).
You can also accept and invite members from the Members tab.
(click invite to alliance and press “Player Search” to look them up).
Once you have members you can choose to promote some to officer or Vice Chancellor positions.
Officers get the mail that is sent to the alliance,
Vice Chancellors gain the ability to set attitudes for the alliance,
and
both positions can accept and remove members.
Posted in : Alliances, Chancellor, FAQ, Officers, Vice Chancellor
The alliance list sorts them by Might. Some are more violent, others are more defensive.
Some help out new players and others only want advanced players.
Decide what you want and ask around?
You can always change later.
If an alliance officer sends you an invitation, you can accept the offer (click on the alliance button at top of screen).
Once you have a 1st level Embassy, you can ask to join an alliance through your Embassy.
Joining through your embassy is MUCH easier on the head of the alliance because they can see your might and accept you directly from their embassy.
(instead of having to look you up and add you and then have you accept it later).
Alliances are limited to 100 members and some require a minimum might, recommendation of another member, or frequent play.
You can only be in one alliance at a time.
Alliance members can see details about their alliance (on the Alliance screen).
They can send resources or troops to allied cities (go to the allied city on the map and click on the city).
A city can host as many allied armies as the level of their embassy.
They also have their own chat room and forum to discuss alliance issues and plan their attacks.
The Chancellor of an alliance can designate other alliances as “friendly” or “hostile.”
Officers can also invite people to join their alliance and/or kick people out of their alliance.
Posted in : Alliances, Chancellor, FAQ, Officers
Alliances are groups of players who join together for a common purpose.
The members do not have to be facebook friends.
A list of the alliances (sorted by Might) is viewable by clicking on the Alliance button at the top of the screen.
Might is recalculated by the system every 15 minutes.
Might is increased by upgrading buildings/fields, increasing your number of troops, and completing certain quests.
Losing troops in combat will take their bonus out of your might total (you will never lose levels that you have gained).
Defensive units do not add to might.
Eventually Might will also increase some with successful battles.
First,
try talking to them in a reasonable way (via e-mail).
Some will leave you alone if you object: they want easy resources but don’t want to be nasty about it. Few respond well to tirades or whininess.
Also, read the “Hunker Down” option in the question above and work on setting up your city so the attacker doesn’t get anything.
Whenever you see an attack coming (or are going to be away from the computer) make sure you aren’t leaving resources and gold around to be taken.
Queue up troops to get your resources down below your stores.
To reduce gold you could spend it on research or happiness or hire knights or lower taxes.
If the attacks continue, you need to keep gold out of your treasury:
Wait to collect your level up quest rewards until the last minute and consider switching to a levy economy (see the BUILDING YOUR CITY).
Posted in : Defending City, FAQ
Level up your wall and train defensive units (click on the wall to do this).
Build up your might and your army (see CONQUERING WILDERNESS ) so people won’t be willing to attack your city.
Set the troops to defend (in your castle).
Find a tough alliance (see ALLIANCES)
who will stand by you if you are attacked.
Of course, defenses always fight so aren’t hard to wipe out when you don’t have an army to back them up, and leaving your troops on defend DOES run the risk that somebody bigger could come along and wipe your army out while you’re away….
I suggest focusing on the Hunker Down approach.
Posted in : Attacking, Defending City, FAQ
Most players won’t keep attacking if they can’t get anything:
Level up your Storehouse to protect all your resources from attack.
This mostly works but does not protect your gold (if they get past your walls).
To avoid losing your troops, tell them to hide in the sanctuary (do so in your castle).
Posted in : Attacking, Defending City, FAQ
First realize that attacks will not destroy buildings or capture your city.
There are two approaches to dealing with attacks from others:
1) Hunker Down
2) Make them Hurt
Posted in : Attacking, Defending City, FAQ
Attacking armies must defeat your army to plunder any resources not protected by your storehouse.
The army must get past your wall and its defenses to plunder your gold (storehouse doesn’t protect gold).
Your Marshal’s combat score is used for armies that are on defense.
If you hide your army “in sanctuary” (done in castle) then it won’t fight, but the wall defenses will fight either way.
You city loses 1 happiness if your army is defeated (or absent) and 5 happiness if the walls are defeated.
Posted in : Defending City, FAQ
You may not attack or be attacked by other players for the first four days of game play unless your castle reaches level 5.
You should make an effort during that time to set up your city for when the time runs out.
Posted in : Defending City, FAQ
Loyalty is currently an unimplemented feature.
Once it works your Knight’s loyalty will go down if they aren’t paid their salary.
If it goes low enough they will abandon you.
Knights are used to speed up construction times, increase resource production, and lead your troops into battle. You need to build a Knights Hall to hire Knights.
Knights cost 1,000 gold to hire and have an ongoing gold cost based on their level.
Click on your Knights Hall and select a friend to hire from the Appoint Knights tab (the friend does not have to play KoC but has a +5 to skills if they do).
Then go to the “My Knights” tab and click “Assign Role” to put the knight to work.
Click “Assign Skill” to boost the attributes appropriate to their role.
When you want to wage war, you will need to either temporarily Un-Assign one of your knights (probably your Marshal since she also needs Combat skill), or have an extra Knight who remains unassigned to lead armies. Eventually, you might want additional knights to lead additional armies
In a Levy Economy you raise the money you need on demand instead of building it up slowly with taxes (see above for a detailed explanation of how taxes, happiness and population work).
To convert over, you should build cottages to increase your population while lowering taxes slowly until you are just barely breaking even.
When you need money, go to your castle and select “Increase Gold.” Each “levy” drops your happiness by 20, but it bounces back quickly with low taxes.
Your levy amount becomes much larger as your population goes up.
People use a lot of strategies with tax rates and they all seem to work fine.
Some tax really high and buy happiness in their castle.
Most tax between 15-20%.
Yes.
If your idle population is negative your resource production goes down.
Posted in : FAQ, Population
Hold your mouse over the people on the bottom right of your screen (when on the supply tab).
Your population limit is determined by your cottage capacity.
Your current population is a percent of the limit equal to your happiness.
Your labor force is the number of your population that you are currently employing in your buildings and fields. Your idle population is the number of population available to work in buildings or be trained as soldiers.
Idle population trained as soldiers will replenish over time (depending on your happiness level).
If you want more population you need to build cottages or lower taxes.
You can increase your tax rate (in your castle) and/or build cottages (in your city) to increase your tax revenue and gain gold over time.
You can swap gold for happiness (or happiness for gold) in your Castle.
You can fire some knights (see “How do I use Knights” below).
You can sell resources for gold in your market (see above).
You can go to war and steal it (probably not a good idea when you are first starting out).
Look in the supply tab (bottom right) at gold.
The left number is your current gold.
The right one is how much gold you get each hour (“Net Income”).
Net Income is determined by subtracting your Knight’s Salary from your Tax Revenue.
Tax revenue is a straight percent of your current population equal to your tax rate.
You can use your market to trade with other people who live in your province.
(a region marked with red lines on the map).
You click on a tab to choose the resource you want to trade. Then you choose whether you want to buy or sell the resource, the amount of the resource you want to buy and sell, and the price in gold you will pay or charge for each unit of the resource.
Once you have made your offer, the market either matches it with a current offer/request or posts it for such time as an offer/request occurs. Good offered up for sale become unavailable for your use, until such time as you cancel the offer.
A fee is charged when you make the offer and is not refunded if you cancel it. It has been reported that the market does NOT protect goods that have been offered from being raided.
You can use the Market or you can transport resources to alliance members (see Alliances).
They start to desert you.
The chance that 10% of your troops will leave goes up every 6 minutes that you don’t feed them.
If not fed, you will eventually lose enough troops to bring your upkeep in line with your production.
Resources replenish based on their hourly production (minus troop upkeep for food).
You can increase your long term production of resources by developing (and/or upgrading) your fields, conquering appropriate wilderness spots (they DO stack), assigning a knight to be your steward (after building a Knight’s Hall) and completing appropriate research (after building an Alchemy Lab).
In the short term, you can increase production using items from you’re My Items tab (gained by completing quests or spending gems).
To reduce demand for food, you will need to get rid of troops (putting them in the wilds no longer works).
They include Food, Wood, Stone, and Ore (Gold is not counted as a “resource”).
All four are produced in your fields.
You can find your current totals listed near the top of your screen.
Holding your mouse over its picture, shows you more information about it.
When the capacity limit is reached, your fields don’t produce any more.
The hourly production is the amount you produce per hour.
With food, the troop’s upkeep shows how much food your troops are eating each hour.
You can see hourly production more easily on the Supply tab at the bottom right corner of your screen.
Level 10.
if have a Divine Inspiration item (you can buy it with gems, win it in a tourney, or win it in Merlin’s game).
Level 9 if you do not.
Posted in : FAQ
Everything in Kingdoms of Camelot takes real time.
Time is the biggest limiting factor in the game.
Eventually, things will take many hours (or even several days) to complete.
You can shave off up to 10 minutes if you are willing to pester your friends (select “Upgrade With Help” when building).
Knights are a BIG help when assigned to appropriate roles (see “How do I use Knights?”).
Also, you can research Giant’s Strength to speed up construction of buildings in the city and fields
Posted in : Building First City, FAQ
This is a game that rewards constant attention. On the plus side, build and research times keep increasing at higher levels, so you WILL eventually be able to start an upgrade and walk away for a while.
Also,
when you build a second city, it will have its own research, build, and training queues (see BUILDING SECOND CITIES ).
Posted in : Building First City, FAQ
Click on the building. You can either select “Deconstruct” or use a Dragon Stomp item (if you have one).
Posted in : FAQ, General Questions
Most options have prerequisites.
If you aren’t allowed to build / research / train something listed, click on the item anyways.
Then, look for the place that lists requirements for the item: those listed in red are ones you don’t currently have. It could be that you need to build something, research something, or build up a resource or your population.
Posted in : Building First City, FAQ
Check your options when you click a blank spot in the city or field. If that doesn’t work, check your research queue in your Alchemy Lab.
Some of the research items sound a lot like buildings…
Posted in : Building First City, FAQ
train troops
train defenses
research technology
build buildings....?
At any one time, you can be constructing a building, researching something (once you have an Alchemy Lab), building defenses (click on your wall) and training a troop (once you have a barracks).
Click on an empty plot in the City or Field (see tabs at top left) to select what you want to build.
Click on Wall in your city to build defenses (or upgrade your wall).
Click on your Alchemy Lab to research.
Click on your barracks to train troops.
You can queue up as many troops as your number of barracks.
Posted in : Building First City, FAQ
If the system offers you a chance to create a new city as you log in, don’t take it .
(unless you want to play on a second domain).
If you are logged in and can’t find your city you may be on the wrong domain. Go to change in the upper right corner of your screen and try switching domains.
Posted in : FAQ, General Questions
The gems you start with and/or gain in your initial quests are your only freebies. To get more, you need to either purchase them with money, or complete the Internet offers. You can not get them otherwise through the game.
Posted in : FAQ, General Questions
You can get more Merlin’s Tokens by purchasing them with gems. You also gain a chance to play Merlin’s game for free each day, and get a second free game if you help a friend with construction.
Posted in : FAQ, General Questions
Read over the quest carefully. The objective is what you need. The description gives hints on how to meet the objective.
Posted in : FAQ, General Questions
Follow the Tutorial and Use the Quests.
They will lead you through many of the important aspects of the game, and reward you as you go.
If you want to skip something proposed (like building a watch tower when you still have three days of protection left), you can always do quests from the list out of order.
Posted in : FAQ, General Questions